Region | Cheat Name | Code |
American | Infinite Time (SNK Lock-On Only) | HXRT-AA6A |
American | Keep Shields when Hit (SNK Lock-On Only) | 96BA-CAG6 |
American | Keep Shields when Hit (SNK Lock-On Only) | 98MA-CAF0 |
American | Keep Rings between Levels (SNK Lock-On Only) | AKVT-AA76 |
American | Keep Rings between Levels (SNK Lock-On Only) | AMNA-EA24 |
American | Infinite Time on Power Sneakers (SNK Lock-On Only) | ATGT-CA3Y |
American | Sonic Always Double Jumps (SNK Lock-On Only) | RENT-C6YA |
American | Sonic Always uses FireDash (SNK Lock-On Only) | RENT-C6V6 |
American | 1 Blue Sphere to get Emerald (SNK Lock-On Only) | RGSA-A6YY |
American | Sonic Jumps as high as Knuckles (SNK Lock-On Only) | AANA-CNA0 |
American | High Jump for Sonic (SNK Lock-On Only) | 4ANA-CRA0 |
American | Super Jump for Sonic (SNK Lock-On Only) | 2ANA-CWA0 |
American | Mega Jump for Sonic (SNK Lock-On Only) | AANA-C4A0 |
American | Orbital Jump for Sonic (SNK Lock-On Only) | AANA-DYA0 |
American | Knuckles jumps as High as Sonic (SNK Lock-On Only) | TB5T-CNCR |
American | High Jump for Knuckles (SNK Lock-On Only) | PV5T-CRCR |
American | Super Jump for Knuckles (SNK Lock-On Only) | AB5T-CWCR |
American | Mega Jump for Knuckles (SNK Lock-On Only) | AB5T-C2CR |
American | Orbital Jump for Knuckles (SNK Lock-On Only) | AB5T-DTCR |
American | Rings Worth 2 in Special Stage (SNK Lock-On Only) | ALNA-AACR |
American | Rings Worth 3 in Special Stage (SNK Lock-On Only) | ARNA-AACR |
American | Rings Worth 4 in Special Stage (SNK Lock-On Only) | AWNA-AACR |
American | Rings Worth 5 in Special Stage (SNK Lock-On Only) | A0NA-AACR |
American | Rings Worth 10 in Special Stage (SNK Lock-On Only) | BLNA-AACR |
American | 6 Emeralds to become Super Sonic (SNK Lock-On Only) | A2NT-CAG6 |
American | 5 Emeralds to become Super Sonic (SNK Lock-On Only) | AYNT-CAG6 |
American | 4 Emeralds to become Super Sonic (SNK Lock-On Only) | ATNT-CAG6 |
American | 3 Emeralds to become Super Sonic (SNK Lock-On Only) | ANNT-CAG6 |
American | 2 Emeralds to become Super Sonic (SNK Lock-On Only) | AJNT-CAG6 |
American | 1 Emerald to become Super Sonic (SNK Lock-On Only) | AENT-CAG6 |
American | No Emeralds to become Super Sonic (SNK Lock-On Only) | AANT-CAG6 |
American | 100 Rings to turn Super Sonic (SNK Lock-On Only) | NTNT-CAHL |
American | 40 Rings to turn Super Sonic (SNK Lock-On Only) | FANT-CAHL |
American | 25 Rings to turn Super Sonic (SNK Lock-On Only) | DENT-CAHL |
American | 10 Rings to turn Super Sonic (SNK Lock-On Only) | BJNT-CAHL |
American | 1 Ring to Become Super Sonic (SNK Lock-On Only) | AENT-CAHL |
American | No Emeralds to become Hyper Sonic (SNK Lock-On Only) | AANT-CAGY |
American | No Emeralds to become Hyper Sonic (SNK Lock-On Only) | AAPA-CAB8 |
American | No Ring Loss as Super/Hyper (SNK Lock-On Only) | NTPT-CA50 |
American | Every StarPost activates Bonus Stage (SNK Lock-On Only) | RHJA-E60L |
American | Always Slot Machine Stage (SNK Lock-On Only) | BXLA-EA5G |
American | Always Glowing Spheres Stage (SNK Lock-On Only) | A5LA-EA5G |
American | 6 Emeralds to become Super Knuckles (SNK Lock-On Only) | A36A-CACW |
American | 5 Emeralds to become Super Knuckles (SNK Lock-On Only) | AZ6A-CACW |
American | 4 Emeralds to become Super Knuckles (SNK Lock-On Only) | AV6A-CACW |
American | 3 Emeralds to become Super Knuckles (SNK Lock-On Only) | AP6A-CACW |
American | 2 Emeralds to become Super Knuckles (SNK Lock-On Only) | AK6A-CACW |
American | 1 Emerald to become Super Knuckles (SNK Lock-On Only) | AF6A-CACW |
American | No Emeralds to Become Super Knuckles (SNK Lock-On Only) | AB6A-CACW |
American | 100 Rings to turn Super Knuckles (SNK Lock-On Only) | NV6A-CADA |
American | 40 Rings to turn Super Knuckles (SNK Lock-On Only) | FB6A-CADA |
American | 25 Rings to turn Super Knuckles (SNK Lock-On Only) | DF6A-CADA |
American | 10 Rings to turn Super Knuckles (SNK Lock-On Only) | BK6A-CADA |
American | 1 Ring to Become Super Knuckles (SNK Lock-On Only) | AF6A-CADA |
American | No Emeralds to Become Hyper Knuckles (SNK Lock-On Only) | AB6A-CACL |
American | No Emeralds to Become Hyper Knuckles (SNK Lock-On Only) | AB6A-CAHR |
American | Infinite Air (SNK Lock-On Only) | ACCT-CA2R |
American | No Ring loss | AWHA-CA92 |
American | Rings Worth 2 | SCGT-DJYL |
American | Rings Worth 3 | SCGT-DNYL |
American | Rings Worth 4 | SCGT-DTYL |
American | Rings Worth 5 | SCGT-DYYL |
American | Rings Worth 6 | SCGT-D2YL |
American | Rings Worth 7 | SCGT-D6YL |
American | Rings Worth 8 | SCGT-DAYL |
American | 75 Rings for Extra Life | KRGT-CAE0 |
American | 50 Rings for Extra Life | GLGT-CAE0 |
American | 30 Rings for Extra Life | D4GT-CAE0 |
American | 20 Rings for Extra Life | CWGT-CAE0 |
American | 10 Rings for Extra Life | BLGT-CAE0 |
American | 2 Lives for 100 Rings | HCGT-DJZY |
American | 3 Lives for 100 Rings | HCGT-DNZY |
American | 4 Lives for 100 Rings | HCGT-DTZY |
American | 5 Lives for 100 Rings | HCGT-DYZY |
American | 6 Lives for 100 Rings | HCGT-D2ZY |
American | 7 Lives for 100 Rings | HCGT-D6ZY |
American | 8 Lives for 100 Rings | HCGT-DAZY |
American | Ring Boxes Worth 0 | AC5A-CAHN |
American | Ring Boxes Worth 5 | A05A-CAHN |
American | Ring Boxes Worth 15 | B85A-CAHN |
American | Ring Boxes Worth 20 | CW5A-CAHN |
American | Ring Boxes Worth 25 | DG5A-CAHN |
American | Ring Boxes Worth 30 | D45A-CAHN |
American | Ring Boxes Worth 50 | GL5A-CAHN |
American | Ring Boxes Worth 100 | NW5A-CAHN |
American | Super Sonic Doesn't Lose Rings | AJZA-CA8N |
American | Infinite Lives | AJ3A-CA7A |
American | Start with 1 Life | AG4T-AAH4 |
American | Start with 2 Lives | AL4T-AAH4 |
American | Start with 5 Lives | A04T-AAH4 |
American | Start with 10 Lives | BL4T-AAH4 |
American | Start with 25 Lives | DG4T-AAH4 |
American | Start with 50 Lives | GL4T-AAH4 |
American | Start with 99 Lives | NR4T-AAH4 |
American | Shield can be activated Multiple times | ACAT-CAB6 |
American | Invincibility Power-Up lasts forever | AJRT-CA8R |
American | Invincibility Power-Up lasts twice as long | 986A-CAB6 |
American | Invincibility Power-Up lasts half the time | KR6A-CAB6 |
American | Invincibility Power-Up lasts quarter the time | E06A-CAB6 |
American | 6 Emeralds to become Super Sonic | SCFT-BJT4 |
American | 4 Emeralds to become Super Sonic | SCFT-BNT4 |
American | 3 Emeralds to become Super Sonic | SCFT-BTT4 |
American | 2 Emeralds to become Super Sonic | SCFT-B2T4 |
American | Blue Spheres Worth X Needs to be used After one of the following codes | A4GA-A28T |
American | Blue Spheres Worth 2 Needs to be used just before Blue Spheres Worth X code | SCGA-BL0N |
American | Blue Spheres Worth 3 Needs to be used just before Blue Spheres Worth X code | SCGA-BR0N |
American | Blue Spheres Worth 4 Needs to be used just before Blue Spheres Worth X code | SCGA-BW0N |
American | Blue Spheres Worth 5 Needs to be used just before Blue Spheres Worth X code | SCGA-B00N |
American | Blue Spheres Worth 6 Needs to be used just before Blue Spheres Worth X code | SCGA-B40N |
American | Blue Spheres Worth 7 Needs to be used just before Blue Spheres Worth X code | SCGA-B80N |
American | Blue Spheres Worth 8 Needs to be used just before Blue Spheres Worth X code | SCGA-BC0N |
American | 1 Blue Sphere to get Emerald | ACGA-AA8T |
American | High Jump | TAYA-CRB6 |
American | Super Jump | AAYA-CWB6 |
American | Mega Jump | AAYA-C0B6 |
American | Infinite Air | ATST-CA38 |